Available for freelance / full-time

Building robust digital experiences that last.

I’m Mihail Manner, a Full Stack Developer focused on creating fast, accessible, and maintainable experiences. I help teams ship polished interfaces and scalable systems.

About

Senior Full-Stack Engineer with nearly six years of experience delivering scalable B2B and B2C e-commerce systems. Focused on solving complex engineering challenges and building reliable, user-centered solutions with measurable business impact.

What I do

End-to-end full-stack development: architecture design, API and service development, frontend engineering, database management, and performance tuning.

What I value

Scalability, stability, security. I like simple solutions that scale. I love hard problems that require deep technical understanding, broad expertise across domains, and making the right engineering decisions under pressure.

Selected works

Customer Portal Rebranding & Expansion — Senior Backend Developer

Refactored core backend services and delivered new features for a large-scale customer portal in the manufacturing sector. Focused on performance optimization, scalable architecture, and supporting a redesigned, user-focused experience.

Enterprise Project
Java / Spring boot SAP CC Customer Portal 2025

Customer Portal - Fullstack Developer

Delivered a customer portal for a global, multi-brand manufacturing company using SAP Commerce Cloud and Spartacus. Full storefront refactor with Angular and a new omni-commerce REST API, modernizing the architecture to improve system stability, flexibility, and security.

Enterprise Project
Java / Spring boot SAP CC Angular Customer Portal 2024

Support Services - Senior Support Engineer

Expert-level technical support for SAP Commerce on-premise solution. Resolving critical issues, enhancing customer satisfaction and driving improvements to support processes.

Platform Operations
Backend Support Infrastructure Support Systems Support Service Reliability

Technical & Creative Side Projects — Independent

A collection of self-directed projects spanning audio signal processing in C++, game design and engine development with Godot, shader programming, and contributions to the backend of an open-source MMO. Focused on low-level systems, real-time performance, and experimenting across domains to deepen technical breadth.

Side Projects
Open Source
C++
Game Design
Real-Time Graphics

Contact

Let’s build something that lasts

Drop me a note about what you’re working on and what you want to achieve. I’ll follow up within 1–2 days.